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Das offizielle Klomanager-Forum » Germany at War (2013) - Allgemeines » Open Beta Germany at War 1.09 » Themenansicht

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16.01.2020, 10:52 Uhr
Ronald Wendt
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15.04.2003, 19:28 Uhr
Die Betafassung von Germany at War 1.09 liegt auf unserem Server vor. Die Fassung ist für Nutzer, die Bereits eine Version installiert haben, Man kann 1.09 Ausf.E hier herunterladen:

Die Betaphase ist beendet.

Das Archiv enthält eine Änderungsliste, den aktualisierten Editor und die Spieldateien, die in Eurer installierten Version ausgetauscht werden müssen.

Bitte nutzt dieses Thema für Fehlermeldungen und ähnliches zu melden.

Hier ist der Stand des Testes auf Englisch:

Beta fixes:

- some help texts were unreadable and some German translations were missing (Anduril)
- movement of motorized units was stalled on some maps in the first turn (AngrySwan)
- typos in German texts (Anduril)
- some Russian city names had English transcriptions in German texts (AngrySwan)
- historical event in the Kishinev 1941 maps (AA & EF) had wrong timining appeared on 12.July insted 8.July) and some text issues (Anduril)
- combat value preview was wrong in HQ during addition of support units (Anduril)
- two German artillery units were on Soviet side in Moscow 1942 scenario (terminator)
- typos in English texts (Zovs)
- not the good color (terminator)
- typo error : Garrisson -> Garrison (terminator)
- 75mm wz.1897 -> on two lines (terminator)
- Order of objective names was not the same in BV and NV of Bagration (terminator)
- 2nd Kiev Brilllant victory was not possible & English text was missing in one event (terminator)
- Soviets could deploy units in Kishinev at the start of the Jassy-Kishinev map (terminator)
- Vyasma brillant victory was only possible if you caused exactely 150 damage. Now you can cause more and still win.(terminator)
- Moscow 1942 normal victory was at 22 but German victory at 26 turns. Typos (terminator)
- Tool tips of transport buttons in HQ lacked English translation (terminator)
- Several units on the Moscow 1942 map had no transport where it was due while other had wagons that were out of place (terminator)
- Brillant victory at Moscow 1942 did only trigger if you had the exact damaged, not when you had more (terminator)
- Campaign end was not triggered correctly in 2nd Smolensk and Bagration (terminator)
- Many small typos found by terminator in several briefings
- Romanian infantry units had wagons in Jassy-Kishinev (terminator)
- Partisans at Rumyantsev did not trigger (terminator)
- 2nd Kiev: victory condition did not trigger correctely due to wrong setting of the "keep-units" event (terminator)
- Courland and Warzaw had contradicting turn conditions for the both sides (terminator)
- Prague: Bde Dirlewanger had wagon (terminator)
- Rifle companies were not displayed as support units for Tank Corps (terminator)
- added hint to buy engineers for repairing the bridges on the Berlin map (terminator)
- Uranus had a difference in time frame for each side (terminator)
- Minsk got a better mission explanation (terminator)
- Kutusov: timing of victory conditions is synched (see image),all reinforcement messages have Soviet background, Guards have now guard status (terminator)
- Sea of Azov had a difference in time frame for each side (terminator)
- Kiev had victory markers where they made no sense (terminator)
- Lwow wrong line breaks in normal victory text (terminator)
- Jassy-Kishineev 15.Inf.Div. had wagon; timing of victory was off (terminator)
- Vienna wrong line break in German condition (terminator)
- Prague: timing of victory was off;715.Inf.Div. had a usesless support unit (terminator)
- Smolensk: timing of victory was off (terminator)
- Bagration: added panning for reinforcements & changed heading of unit + font in some messages (terminator)
- Warsaw: Wrong title in hint messages; adjusted overall text message design (terminator)
- Berlin: Hints fixed and design adjusted
- Kalinin: timing of victory was off (terminator)
- Mozdok: timing of victory was off;typos (terminator)
- Uranus: Reworked the left flanks' OoB:
Axis: XI.Armeekorps guards this flank with units of the XXXXVIII.Panzerkorps as reserve
Soviets: 65. Army + two tank corps(XXVI. & IV. as reinforcement later) attacks on this flank
- Cost preview in the improvement menu showed wrong in some cases (terminator)
- Combat preview was sometimes positive when recon units or aircraft are involved (terminator)
- Editor: New movement values lead to insufficient width of the diplay of the numbers (terminator)
- Memory difficulties during long play sessions (terminator & AngrySwan)
- River names are not displayed anymore (terminator)
- Bagration: German and English version of victory conditions differed (terminator)
- Courland: Campaign branching had several errors (terminator)
- Partisans were distributed on occupied hex (terminator)
- Smolensk & Bagration Soviet background for some messages changed to Soviet (terminator)
- Script editor: Romanian bunkers were missing
- Riga 1941 single map: Occupation of supply centers did not trigger Soviet victory (terminator)
- Timing of panel and briefing for the turns was out of synch (terminator)
- Figure for the cost of repairing brigddes was wrong in the help screen (terminator)
- Vienna: Briefing did not display victory conditions if you had too many brillant victories (terminator)
- Repairing bridges cost ammo not resources (terminator)
- Unit history crashed if you had killed more units than fitted in the list (AngrySwan)
- Game crashed if you took a screenshot from a savegame which scenario was not on your computer
- Berlin: timing of briefing and panel was not in synch for normal victory (terminator)
- Smolensk: Brifieng order was confusing and some cities were marked as victory sites which were none (terminator)
- Warzaw: Bomber reinforcements were deployed near enemy fighters (terminator)
- Crimea 1944: Briefing was partly from the German mission of 1942 (terminator)
- Jassy-Kishinev: Markers were wrong (blue not red), LII Korps event did not trigger and campaign end pointer was wrong (terminator)
- Several briefings of the enemy were written in an unclear manner (terminator)

Known issues:

- Water colour differs in center and beach hexes -> not on my machine (terminator)
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Dieser Beitrag wurde am 16.08.2020 um 10:46 Uhr von Ronald Wendt verändert
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24.03.2020, 07:02 Uhr
Ronald Wendt
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Beiträge: 2483
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15.04.2003, 19:28 Uhr
Nach einigen Wochen, in denen gesundheitsbedingt wenig an Germany at War passiert ist, gibt es heute die Ausführung F zum herunterladen. Viele Fehler und Unschönheiten wurden gefunden und bereinigt.

Wie immer geht mein Dank an alle, die mit Ihren Hinweisen geholfen haben, das Spiel voranzubringen!
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12.05.2020, 08:53 Uhr
Ronald Wendt
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15.04.2003, 19:28 Uhr
Die Betaphase ist seit einiger Zeit abgeschlossen, das Update 1.09 (Ausf.G) wird nun vom Publisher verarbeitet und zu gegebener Zeit veröffentlicht.
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29.05.2020, 15:16 Uhr
AngrySwan
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29.05.2020, 14:45 Uhr
The Ostfront/Eastern Front campaign is also available as standalone and can be played from the Documents folder.
It is a shorter version of the AA campaign and ends with Moscow 1941.

There is a new version of Moscow scenario where the final attack on Moscow starts on November 15 (as it did historically) and there are 20 days to take Moscow before the Soviets bring their reinforcements. Only two outcomes, brilliant victory or loss.

The number of units is 50 so you can also use your panzer divisions/StuG formations if you have not run out of resources by that time. The idea was based on the standalone scenario Typhoon over Moscow.

In Staraya Russa scenario Demyansk has been added as an objective.

If would be interesting to hear some feedback on this campaign, so far I have not heard from other players.
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31.05.2020, 03:20 Uhr
AngrySwan
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29.05.2020, 14:45 Uhr
Security divisions of army groups North and South added to core. For Army Group North they are useful for securing rear areas and Army Group South by the end of 1941 splits into separate armies so the 1st Tank Army moving to Rostov has very few units left - if you use the historical OOB. Security divisions can be used to protect communications.

The only non-core units now are small garrisons and the security division of Army Group Center because Epic Vjazma scenario uses all core unit slots.
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31.05.2020, 05:53 Uhr
Ronald Wendt
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15.04.2003, 19:28 Uhr
Hi AngrySwan,

welcome here in this forum. It's nice to see you over here.


Zitat:
AngrySwan postete

If would be interesting to hear some feedback on this campaign, so far I have not heard from other players.

Indeed, player feedback is not only interesting but can be essential some time. But its really rare it happens, even to a whole game project. So be not discouraged if it does not happen.
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