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25.12.2021, 12:13 Uhr
AngrySwan
Mitglied Kloputzer
Beiträge: 55 Dabei seit: 29.05.2020, 14:45 Uhr |
So far Germany at War has two large campaigns - the original Arkhangelsk-Astrakhan and custom Eastern Front 1941.
The new campaign ''War in the East'' will cover the Eastern Front from Op Barbarossa to Zitadelle. You cannot win the war, but you can still win all battles (up to Kursk), rearm your units with new better weapons and in the final scenarios play with the big cats (meow). They will not be a part of your force but you can buy as many of them as you can afford, so save your resources and use them carefully.
The motorized Elite divisions are a part of your core force, as they were in AA and 1941. If they were in historical battles they are in game. Use them if you want to or sell them for resource points if you want a force of Army units only.
There is an upgrade path to Grossdeutschland (which was an Army unit) and it can be upgraded from Infantry to Panzergrenadier. I have not checked the Elite units, they were non-core in the original campaign. If there is no upgrade path for them, the player will need to sell his old Infantry units and receive new Elite Panzergrenadier divisions. Based on their results in 1941, LAH, Totenkopf and Wiking will have 2 promotions and Das Reich will have 4, with the experience according to their promotions. The kill lists cannot be transferred to the new units, so the history of these divisions will have 2 chapters, Chapter 1 for the old Infantry division and Chapter 2 for the new Panzergrenadier division.
The story of the campaign:
In 1941 the Army moves far East but the Soviets are much stronger than the generals had expected. By the end of 1941 AG North makes a successful attack against Volkhov, destroying the Soviet supply lines to Leningrad; the defenders now have no supplies but they never surrender; they fight to the last and are destroyed. Army Group South takes Kharkov (there was a standalone scenario until now but I did not put it in 9 campaign as I could not find the fighter units for it, and the attack on Rostov by a panzer group is more interesting from the pint of view of gameplay.) Panzer Group reaches Rostov but faces a heavy Soviet counterattack and it depends of the skills of the general if he can hold the city. In the center the Army can only start a limited attack on Chimki (lack of resources, sabotage on railways etc.) The year ends, strategically, with a draw.
In early 1942 the Soviets make attacks, failing them all and wasting their resources so Germany can launch another offensive in 1942. As taking Moscow would not make a difference (Napoleon took Moscow as well as some other capitals but he never won a war by taking the enemy capital). The operations include Voronezh, Rostov 1942 (assuming the Army had to withdraw at some point, even if the Soviets failed their offensive, Road to Stalingrad and Caucasus (these will be based on the original AA scenarios). But again, the Soviets have gathered strong forces against the 6th Army' s flanks. Due to a ''rebellion of generals'' (not really Operation Walkyrie but a very emotional debate) the generals get the right to give the orders they want to, so the 6th Army breaks out of the encirclement, although with heavy losses. Another year ends with a draw.
By early 1943 the Soviets have reached Kharkov but now they are in a bad situation; Germany has received some reinforcements and the new weapons start entering mass production; the Elite divisions are reformed to Panzergrenadier, as well as the Grossdeutschland Army division. The Soviets are pushed out of Kharkov. Some months are spent as both sides prepare for the war, and finally Operation Zitadelle begins. This is the last chance. Either the Soviets will be left with a huge gap in their center or they will start moving towards the West... |